=========================================================================== Advanced engine needed : Skulltag 98d Primary purpose : Teamgame =========================================================================== Title : DeathBall Version 1.5 Filename : Deathball-v1.5.pk3 Release date : 4/11/11 Author : Aerial/Faerlyn and Ghastly_dragon Email Address : hma891@live.com and BadLag@Live.com Other Files By Author : Hard-Doom, 2-bit duel, 1995dm. Misc. Author Info : She's a bitch, I'm a nice guy. We make a good team. Description : Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score! Additional Credits to : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl, Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver, M3ntos, Captain Toenail, Wagi, Remmirath, Rellik, Washu, Alexmax, Gosimer, and Jehar for maps. =========================================================================== *Suggested Flags* DMFLAGS: 2642948 DMFLAGS2: 1536 COMPATFLAGS: 131072 *Recommended player limit: 6 to 10 *Changes in Version 1.5* The time between kills in order to obtain multikills has been increased. The ball no longer resets instantly when you jump into your own pit with it (uses the normal pit reset). Added a "F1_TMGM" lump for when Deathball is played with 98e. Made Various map tweaks listed below. * Map Tweaks * Map01 - Added arrows pointing to where the pit is for newbies. Map02 - The midfield has been made wider, the soulspheres are now stacked soulspheres (so its worth rjing for). Map04 - The pits have been made bigger, and its now easier to realize how to obtain the ball. Map05 - The hallway at the pit entrance has been extended. Map08 - The pit has been moved to a better position, the spawns at midfield are removed, added slight transparency to the secret. Map11 - The midfield hall has been extended, bridges have been added to get to the pits. Map12 - Fixed some opengl visual bugs, Fixed the missing slopes in blue base, fixed incorrect textures outside red base. Map13 - Added slight transparency to the secret. Map14 - Two trees have been added to midfield to block most of the base to base rocket spam. Map16 - Added a second lowered ceiling in each base (to provide a little more cover for the side paths). Map17 - The door to enter the ball area has been doubled in size. Map19 - The RL window has been removed on each side as another way to get into the enemy base. Map21 - The pits have been made bigger, and some visual adjustments have been made. Map22 - Arrows have been added to the side paths in each base to lessen confusion of which way to go. * What is included * New levels : 22 (Map01-Map22) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A GAME MODE! Other files required : None * Play Information * Game : Doom 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Teamgame. DUH! Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Dunno. Editor(s) used : Doom Builder, XWE and various others. Known Bugs : I hope not. May Not Run With... : Anything other than Skulltag 98d. * Copyright / Permissions * Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a base for modification or reuse. However, you may MAY NOT use the Decorate or ACS. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.