// Readme for DevilHuntersHudV4Combined-HF1 // Made by: [MLK]DevilHunter // Born on: December 16, 2012 Ok So I know what your gonna ask.. Why V4, when you didn't even release V1?? Well, This USED to be XenHud but.. During the last few days of Skulltag, NightFright took over kinda, and updated the hud.. alot. It was st_dtdhud-v3f before Skulltag died... Shortly after, I noticed that Zandroum removed all ST Resources from itself. That included the ST Weapons, thus rendered the Hud Useless, unless an online server hosted ST_Actors or _Data as a Pwad. So I kinda took over, with permission from Xen to Update it as it is Now. This HUD is built off the last Build that NightFright has modified. I have Permission from Xenaero to take over the HUD as Owner. I may be still learning about HUD, and SBarinfo, ACS, and Decorate, but As long as you all help me out, or point me to some help, that would be nice. // Credits to --- Id Software for making Doom/Doom2 - The Best Games around :P Carnevil - for Making Skulltag Blzut3 - for Making Sbarinfo Torr - for Supporting, and Fixing up Skulltag to where it is today, as it is now Zandronum. Also Helping out a bit with the Hud And the Skulltag/Zandronum Team - Without them, there would be no Skulltag/Zandronum. Xenaero - for making the Original Hud, from which this version comes from DTDSphere for helping out NightFright with the HUD, and letting me use the code from his Armed Recruit HUD. NightFright - who did most of the GroundBreaking Changes in the HUD Llewellyn - For helping out with ACS Z/GZDoom - for without that, this would not be possible Mancubus - for making Slade3, the Best Editor to Date // ---- // Begin Changelog --- =============================================================================== + Added feature or noticeable improvement - Bug fix or something removed * Changed or Information ! Important - Take note! =============================================================================== December 16, 2012 - V4-Combined-HF1 =================================== ! Hotfix - Same as V4-HF1 * No other Changes since then December 16, 2012 - V4-HF1 ========================== ! Hotfix - Changed STARMS under Normal Hud to STPTS like it should of been... // For some reason, it saved as STARMS instead of STPTS * No other changes since V4 October 11, 2012 - V4 =================== ! Initial Release - Renamed from st_dtdhud-v3f.pk3 to DevilHuntersHudV4.pk3 ! + Added S-Ammo Display in the Right-Center of the HUD - This only works with Weapons that have Ammo2 Defined + Added Monster Total/Kill Display - In this Version, it will be where the Mugshot used to be in st_dtdhud-v3f.pk3 (Right of Health Display) + Moved the Mugshot to the Center. When there is a mod with Ammo2, such as Brutaldoom, the Mugshot will move over, and Ammo2 will appear next to Ammo + Moved the Scores Display to the Top; Removed Red and Blue words from it as well. So now, only the - and Numbers show + Added Inventory Bars - Should be at the Bottom of the Screen * Reorganized the Sbarinfo Lump, and the List inside the pk3 - Removed Scores from NormalBar as it overlapped the "Frags" bit of the Statusbar - Removed the ST Weapons from the IsSelected lines as they were not Needed - If you play with Skulltag_Actors/Data, they still work correctly and display on hud - Removed the FullHealth/Basic Armor ACS stuff; Where the health/armor would turn blue. Reason being that you cannot play on Pure Servers Online with the Hud in /Skins // --- End ---