======================================================================= Title : Hard Doom Version 5.1 Filename : Hard-Doomv5.1.pk3 Date Finished : October 29, 2010 Authors : Aerial E-Mail : hma891@live.com ======================================================================= * Changes In Version 5.1 * Added a rocket trail back onto annihilators rockets. Lowered the Sonic Railgun Zombies charged shot to 25-35 damage. Halved the pain elementals melee damage (was accidently doubled). Changed the Sonic Railguns charged shot to 100-150 damage. * Changes In Version 5 * Removed the custom font. Removed the custom weapon and item sounds. Removed the custom blood, weapon, and item effects. The weapons have been renamed to look better on the coop hud. The Annihilators homing rockets are now less aggresive. The Archon comets direct damage has been halved. The Pyrodemons melee damage has been increased. The Pyrodemons fireshots direct damage has been reduced. The Pyrodemons fireshots explosion radius has been reduced. The Sonic Railgun Zombies hp has been reduced to 20 (same as doom2 zombieman). The SS Nazis hp has been reduced to 50 (same as doom2 ss). The SSG Zombies hp has been reduced to 30 (same as doom2 shotgunner). The Darkimps hp has been reduced to 60 (same as doom2 imp). The Double Chaingunners hp has been reduced to 70 (same as doom2 chaingunner). The amount of shells you start with has been halved. The Sonic Railguns primary fire damage has been lowered from 10-20 to 10-15. Stealth monsters are now replaced. * Changes In Version 4.1 * Bone chips now fly from the Rictus on death. Rebalanced the Quad-Shotgun Zombie. Made the Daedabus' attack sequence less predictable. Lessened the spread of the Pyro Imp's projectiles. Removed the teleport attack from the Pyrodemon. Added a trail effect to the Agathodemon's tracers. Adjusted the trail on the Fusion Arachnotron's projectiles. Torch effects now only spawn if in the players view (to prevent needless CPU usage). Changed the FloatingSkull decoration so it still FloatBobs, but blocks the same as original. * Changes In Version 4 * Added a new Bloodtype for the Rictus. Increased Dark Imp projectile speed to 10 (Same as Doom 2's Imp). Added rotations to the SS Nazi's firing frames. Lowered SS Nazi's health to 75 (50% more than Doom 2's SS Nazi). Recoded the Fusion Arachnotron's attack sequence. Increased Pyrodemon's melee damage. Increased Pyro Imp's projectile speed. Increased explosion damage of Pyro Imp's projectile by 5. Updated the skins with some small fixes. Skulltag's Railgun can now be reloaded. Added visual effects for several decorations. * Changes In Version 3.1 * Fixed fly effects (worked incorrectly online). Decreased the size of the trail for the new Fusion Arachnotron projectiles. * Changes In Version 3 * Replaced Skulltag's Blood Demon. Replaced Skulltag's Super Shotgun Zombie. Replaced Skulltag's Cacolantern. Replaced Skulltag's Abaddon. Replaced Skulltag's Belphegor. Replaced Skulltag's Dark Imp. Replaced Skulltag's Hectebus. Added buzzing fly effects to several corpse decorations, with a 75% chance to spawn. Added Updated Daedabus Sprites. Made Fusion Arachnotron's projectiles a little faster. Added new sprites and trail for Fusion Arachnotron's projectiles. Fixed GLDefs for the Teleport Fog to better match the new sprites. Raised melee damage for the Pain Elemental. Raised Dark Imp's speed to 8 (same as Doom's Imp). Raised Double-Chaingunner's painchance to 170 (Same as Chaingun Zombie). Lowered Agathodemon's speed to 8 (same as Cacodemon). Lowered Agathodemon's mass to 400 (same as Cacodemon). Lowered Agathodemon's painchance to 128 (same as Cacodemon). Lowered Demolisher's speed to 12 (same as Spider Mastermind). * Changes In Version 2 * SSG Zombies damage lowered from 80-240 damage on a full shot to 60-180. Rictus kamikazi attack damage lowered from 148-288 down to 74-144. Rictus normal attack damage lowered from 9-37 to 7-21. Lowered Annihilator's chance to fire homing rockets from 40% to 30%. Scaled the SSG Zombies sprites down slightly to better match its height/radius. Scaled the Rictus sprites up a bit to better match its height/radius. Fixed Dark Imps getting stuck in walls or eachother on some maps. Fixed Agathodemons getting stuck on some maps. Fixed a bug where a kamikaze-ing Rictus wouldn't update the monster count. Archon of Hell and Bruiser Demon will no longer infight (normal Doom 2 behaviour). Removed +NORADIUSDMG from Archon of Hell (normal Doom 2 behaviour). Removed +NORADIUSDMG from Bruiser Demon (normal Doom 2 behviour). Removed +NOTARGET from Annihilator (normal Doom 2 behaviour). Removed +NOTARGET from Demolisher (normal Doom 2 behaviour). Removed +NOTARGET from Archon of Hell (normal Doom 2 behaviour). Changed Lurker's visiblity by changing it to optfuzzy alpha 0.5 and adding +shadow (normal Doom 2 behaviour). Lowered Sonic Railgun Zombie to 30hp (50% higher then zombieman). Lowered SSG Zombie to 45hp (50% higher then Shotgun Zombie). Lowered Dark Imp to 90hp (50% higher then Doom's Imp). Lowered Mauler/Lurker to 150hp (same as demon/specter). Lowered Agathodemon to 400hp (same as cacodemon). Lowered Revenant to 300hp (same as Doom 2 Revenant). Lowered Daedabus to 600hp (same as Mancubus). Lowered Fusion Arachnotron to 500hp (same as Arachnotron). Lowered Pain Elemental to 400hp (same as Doom 2 Pain Elemental). Lowered Diabolist to 700hp (same as archvile). Fixed the Berserk powerup to properly switch to the new fist. Changed Doom's corpse decorations to the new monsters in Hard-Doom. Added A_GunFlash to the Sonic Railgun, Plasma Rifle and Railgun, so the muzzle flash shows on the player sprites. Fixed the offsets for the SSG player skin's firing sprites. Added new sounds for the chainsaw. Fixed the female and other gender sounds. Added crouching sprites for player skins. Added updated Minigunner player skin. * Play Information * Source port : Skulltag .98c or higher Maps : None Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch : Maybe? Difficulty Settings : No New Sounds : Yes New Music : No New Graphics : Yes Demos Replaced : None Other Game Styles : Maybe? * Credits * (All the monsters were edited by Aerial for balance.) (Otherwise this wad'd be impossible.) (She is listed in things she majorly edited) Fusion-Spider Decorate: Tormentor667, edits by Aerial GLDefs: Dreadopp Sounds: Id Software, Raven Software Sprites: Id Software Sprite Edit: InsanityBringer, Tormentor667 Daedabus Decorate: Aerial GLDefs: Ghastly_dragon Sounds: Id Software, Ghastly_dragon Sprites: Id Software Sprite Edit: Vegeta, Aerial, Tormentor667 Mauler Demon Decorate: Aerial Sounds: Id Software Sprites: Id Software Sprite Edit: Eriance Lurker Decorate: Aerial Sounds: Id Software Sprites: Id Software Sprite Edit: Eriance Pain Elemental Decorate: Aerial Sounds: Id Software Sprites: Id Software Sprite Edit: Eriance Sonic Railgun Zombie Decorate: Ghastly_dragon GLDefs: Ghastly_dragon Sounds: Id Software Sprites: Id Software Sprite Edit: Xim, Ghastly_dragon, Captain Toenail, Tormentor667, Vader Idea base: Aerial's Sonic Railgun Revenant Decorate: Aerial Sounds: Id Software Sprites: Id Software Sprite Edits: Aerial Rictus Decorate: Captain Toenail GLDefs: Ghastly_dragon Sounds: Id Software, Raven Software Sprites: Id Software, Raven Software Sprite Edit: Captain Toenail SSG Zombie Decorate: Rhoq, Aerial GLDefs: Dreadopp Sounds: Id Software, Aerial Sprites: Skulltag SSNazi Decorate: Aerial GLDefs: Aerial Sounds: Id Software Sprites: Id Software Sprite Edit: Aerial Agathodemon Decorate: Jimmy GLDefs: Ghastly_dragon Sounds: Id Software Sprites: Id Software, Eriance (Projectiles), Vader (Projectiles) Sprite Edit: Mike12 Annihilator Decorate: Eriance GLDefs: Ghastly_dragon Sounds: Id Software, Midway Sprites: If Software, Raven Software, Wolfendoom Sprite Edit: Eriance Archon Of Hell Decorate: Eriance GLDefs: Ghastly_dragon Sounds: Id Software, Eriance Sprites: Id Software, Midway, Eriance Sprite Edit: Eriance Bruiser Demon Decorate: Vader GLDefs: Ghastly_dragon, Keksdose Sounds: If Software, Blizzard Entertainment Sprites: Id Software Sprite Edit: Vader Dark Imp Decorate: Cyb, Vader GLDefs: Ghastly_dragon Sounds: Id Software Sprites: Id Software Sprite Edit: Vader, Nanami (recolor) Demolisher Decorate: Eriance GLDefs: Ghastly_dragon Sounds: Id Software, Midway Sprites: Id Software Sprite Edit: Eriance Diabloist Decorate: Aerial Sounds: Id Software, Raven Software, Rogue Entertainment, Eriance Sprites: Id Software, Raven Software Sprite Edit: Eriance Double-Chaingunner Decorate: Eriance GLDefs: Ghastly_dragon Sounds: Midway Sprites: Id Software, Eriance Sprite Edit: Mike12 Cracko Demon Decorate: Icytux GLDEFs: Ghastly Dragon Sounds: Id Software Sprites: Id Software Sprite Edit: Icytux, Aerial CyberFiend Decorate: Carnevil/hnsolo77, edits by Aerial Sounds: Id Software Sprites: Id Software Sprite Edit: Neoworm, Vader, Eriance, hnsolo77 Pyro Demon Submitted: Maelstrom Decorate: Maelstrom GLDEFs: Dreadopp Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Eriance, Maelstrom PyroImp Decorate: Dreadopp, edits by Aerial GLDEFs: Ghastly Dragon Sounds: Id, Software Sprites: Id Software, Raven Software, Eriance Sprite Edit: Dreadopp, Eriance (the fire sprites) Quad Shotgun Zombie Decorate: Ghastly_dragon GLDefs: Ghastly_dragon Sprites: Id Software, LoganMTM Sprtie Edit: Ghastly_dragon, Xim Sounds: Id Software Necrodemon Decorate: hnsolo77, Aerial GLDEFs: hnsolo77, Ghastly_dragon Sounds: Raven Software, Midway Sprites: Vader, Eriance (Projectiles) Sprite Edit: Tormentor667 Mafibus Decorate: Ghastly_dragon GLDefs: Ghastly_dragon Sounds: Id Software, Raven Software Sprites: Id Software Sprite Edit: Ghastly_dragon, Vegeta Sonic Railgun Decorate: Aerial Sounds: Id Software Sprites: Eriance Marine Skins Ghastly_dragon, Xim, Captain Toenail, Boingo_The_Clown, Anthony Cole and Toke Baron Ball Fx Captain Toenail * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. You may distribute this WAD in any format (Internet, Diskette, CD, etc) as long as you include this file intact. While a good portion of this mod is from The Realm667 Beastiary (www.Realm667.com), there are things made by Aerial for this mod that she would not like people to use. If you would like to use the monsters in this,you are better off using the originals from the Beastiary, as these are modified for balance and some have major rewrites.