- Awesome new deaths when the player, or a zombie, or an imp dies by the impact of an explosion. (Actors getting killed by direct impact of a rocket still gibs into pieces) - New alt death animation for Chaingunguy - Reintroduced Iron Sights for Shotgun. Use alt fire to aim down the sights; it gives a 1.8 zoom, and reduces the spread - Cacodemons can perform an execution with it's melee attacks. - A new death animation for zombies and imps when killed by BFG ball. - A different XDeath animations when an actor is stomped by a Cyberdemon. - Removed Glows from projectiles to improve performance (An add-on will be created to include these glows as an optional feature) - Fixed missing dynamic lights from some monster projectiles. - Better physic properties for Barrels: It can be pushed easier, it can be pushed against walls, and can be pushed through monster blocking lines - Improved the Player's kicking animation. - New sounds for falling empty clips - No more Splash Damage when killing a Cyberdemon or Mastermind. Instead, there is a large screen shake if you are near the explosion.